// Tile Studio Tiles
// BlueDiamond
// TileWidth:8
// TileHeight:8
// TileCount:5 

const char BlueDiamond[] PROGMEM ={
/* tile 0 */

  0x00,0x58,0x58,0x58,0x58,0x58,0x58,0x58,
  0x58,0x58,0x98,0xA0,0xA0,0xA0,0xA0,0xA0,
  0x58,0x98,0xA0,0x98,0x98,0x98,0x98,0x98,
  0x58,0x98,0xA0,0x58,0x58,0x58,0x58,0x58,
  0x58,0x98,0x98,0x58,0x58,0x58,0x58,0xA0,
  0x58,0x98,0x98,0x58,0x58,0x58,0xA0,0xE9,
  0x58,0x98,0x98,0x58,0x58,0x98,0xE9,0xF3,
  0x58,0x98,0x98,0x58,0x98,0xE8,0xF2,0xE8,
/* tile 1 */

  0x58,0x58,0x58,0x58,0x58,0x58,0x58,0x00,
  0xA0,0xA0,0xA0,0xA0,0x98,0x58,0x58,0x58,
  0x98,0x98,0x98,0x98,0x98,0x58,0x58,0x58,
  0x98,0x58,0x58,0x58,0x58,0x58,0x58,0x58,
  0xE8,0x98,0x58,0x58,0x58,0x58,0x58,0x58,
  0xE9,0xA0,0x58,0x58,0x58,0x58,0x58,0x58,
  0xE8,0xE8,0xA0,0x58,0x58,0x58,0x58,0x58,
  0xE0,0xE8,0xE8,0xA0,0x58,0x58,0x58,0x58,
/* tile 2 */

  0x58,0x98,0x98,0x58,0x98,0xE8,0xE8,0xE0,
  0x58,0x98,0x98,0x58,0x58,0xA0,0xE8,0xE8,
  0x58,0x98,0x98,0x58,0x58,0x98,0xE0,0xE8,
  0x58,0x98,0xA0,0x58,0x58,0x58,0x98,0xE8,
  0x58,0x98,0x98,0x58,0x58,0x58,0x58,0xA0,
  0x58,0x98,0x98,0x58,0x58,0x58,0x58,0x58,
  0x58,0x58,0x58,0x58,0x58,0x58,0x58,0x58,
  0x00,0x58,0x58,0x58,0x58,0x58,0x58,0x58,
/* tile 3 */

  0xE8,0xE8,0xE8,0xA0,0x58,0x58,0x58,0x58,
  0xE8,0xE8,0xE0,0x98,0x58,0x58,0x58,0x58,
  0xE8,0xE8,0x98,0x58,0x58,0x58,0x58,0x58,
  0xE8,0xA0,0x58,0x58,0x58,0x58,0x58,0x58,
  0xA0,0x58,0x58,0x58,0x58,0x58,0x58,0x58,
  0x58,0x58,0x58,0x58,0x58,0x58,0x58,0x58,
  0x58,0x58,0x58,0x58,0x58,0x58,0x58,0x58,
  0x58,0x58,0x58,0x58,0x58,0x58,0x58,0x00,
/* tile 4 */

  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
};

#define BlueDiamond_BlueDiamond_Width   (2)
#define BlueDiamond_BlueDiamond_Height  (2)

const char BlueDiamond_BlueDiamond[2 * 2] PROGMEM=
{BlueDiamond_BlueDiamond_Width,BlueDiamond_BlueDiamond_Height,
    1,  2,
    3,  4
};

// Tile Studio Tiles
// GreenDiamond
// TileWidth:8
// TileHeight:8
// TileCount:5 

const char GreenDiamond[] PROGMEM ={
/* tile 0 */

  0x00,0x08,0x10,0x18,0x18,0x18,0x18,0x18,
  0x08,0x18,0x20,0x28,0x20,0x28,0x20,0x20,
  0x10,0x20,0x28,0x18,0x18,0x18,0x18,0x18,
  0x18,0x28,0x18,0x18,0x18,0x20,0x20,0x20,
  0x18,0x20,0x18,0x20,0x31,0x32,0x32,0x32,
  0x18,0x20,0x18,0x28,0x7A,0x7C,0x7B,0x7B,
  0x18,0x20,0x18,0x28,0x7B,0x31,0x30,0x30,
  0x18,0x20,0x18,0x28,0x7B,0x31,0x30,0x30,
/* tile 1 */

  0x18,0x18,0x18,0x18,0x18,0x10,0x08,0x00,
  0x28,0x28,0x28,0x28,0x20,0x18,0x18,0x08,
  0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x10,
  0x20,0x20,0x20,0x20,0x18,0x18,0x18,0x18,
  0x32,0x32,0x32,0x31,0x28,0x18,0x18,0x18,
  0x7B,0x7B,0x7B,0x31,0x28,0x18,0x18,0x18,
  0x30,0x30,0x30,0x30,0x28,0x18,0x18,0x18,
  0x30,0x30,0x30,0x30,0x28,0x18,0x18,0x18,
/* tile 2 */

  0x18,0x20,0x18,0x28,0x7B,0x31,0x30,0x30,
  0x18,0x20,0x18,0x28,0x7B,0x31,0x30,0x30,
  0x18,0x20,0x18,0x28,0x7B,0x31,0x30,0x30,
  0x18,0x28,0x18,0x28,0x32,0x31,0x30,0x30,
  0x18,0x20,0x18,0x18,0x28,0x28,0x28,0x28,
  0x10,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
  0x08,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
  0x00,0x08,0x10,0x18,0x18,0x18,0x18,0x18,
/* tile 3 */

  0x30,0x30,0x30,0x30,0x28,0x18,0x18,0x18,
  0x30,0x30,0x30,0x30,0x28,0x18,0x18,0x18,
  0x30,0x30,0x30,0x30,0x28,0x18,0x18,0x18,
  0x30,0x30,0x30,0x30,0x28,0x18,0x18,0x18,
  0x28,0x28,0x28,0x28,0x18,0x18,0x18,0x18,
  0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x10,
  0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x08,
  0x18,0x18,0x18,0x18,0x18,0x10,0x08,0x00,
/* tile 4 */

  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
};

#define GreenDiamond_GreenSquare_Width   (2)
#define GreenDiamond_GreenSquare_Height  (2)

const char GreenDiamond_GreenSquare[2 * 2] PROGMEM=
{GreenDiamond_GreenSquare_Width,GreenDiamond_GreenSquare_Height,
    1,  2,
    3,  4
};

// Tile Studio Tiles
// GreyBoom
// TileWidth:8
// TileHeight:8
// TileCount:5 

const char GreyBoom[] PROGMEM ={
/* tile 0 */

  0x00,0x09,0x52,0x52,0x52,0x52,0x52,0x52,
  0x09,0x52,0x5B,0x5B,0x5B,0x5B,0x5B,0x5B,
  0x52,0x5B,0xA4,0x5B,0x5B,0x5B,0x5B,0x5B,
  0x52,0x5B,0x5B,0x52,0x52,0x52,0x52,0x52,
  0x52,0x5B,0x5B,0x52,0x52,0x5B,0x52,0x52,
  0x52,0x5B,0x5B,0x52,0x52,0xA4,0xA4,0x5B,
  0x52,0x5B,0x5B,0x52,0x52,0xAD,0xAD,0xA4,
  0x52,0x5B,0x5B,0x52,0xA4,0xF6,0xAD,0xAD,
/* tile 1 */

  0x52,0x52,0x52,0x52,0x52,0x52,0x09,0x00,
  0x5B,0x5B,0x5B,0x5B,0x5B,0x52,0x52,0x09,
  0x5B,0x5B,0x5B,0x5B,0x5B,0x52,0x52,0x52,
  0x52,0x52,0x52,0x52,0x52,0x52,0x52,0x52,
  0x5B,0x5B,0x52,0x52,0x52,0x52,0x52,0x52,
  0xAD,0x5B,0x52,0x52,0x52,0x52,0x52,0x52,
  0xF6,0xA4,0x5B,0xA4,0xA4,0x52,0x52,0x52,
  0xAD,0xAD,0xF6,0xAD,0x5B,0x52,0x52,0x52,
/* tile 2 */

  0x52,0x5B,0x5B,0x52,0xA4,0xAD,0xA4,0xA4,
  0x52,0x5B,0x5B,0x52,0x5B,0xA4,0xA4,0xA4,
  0x52,0x5B,0x5B,0x52,0x5B,0xAD,0xAD,0xA4,
  0x52,0x5B,0x5B,0x52,0xA4,0xAD,0xA4,0xA4,
  0x52,0x5B,0x5B,0x52,0x5B,0x5B,0x52,0x5B,
  0x52,0x52,0x52,0x52,0x52,0x52,0x52,0x52,
  0x09,0x52,0x52,0x52,0x52,0x52,0x52,0x52,
  0x00,0x09,0x52,0x52,0x52,0x52,0x52,0x52,
/* tile 3 */

  0xA4,0xA4,0xAD,0xA4,0x52,0x52,0x52,0x52,
  0xA4,0xA4,0xA4,0xA4,0x5B,0x52,0x52,0x52,
  0xA4,0xA4,0xA4,0xA4,0xA4,0x5B,0x52,0x52,
  0xA4,0xA4,0x5B,0x5B,0x5B,0x5B,0x52,0x52,
  0x5B,0x52,0x52,0x52,0x52,0x52,0x52,0x52,
  0x52,0x52,0x52,0x52,0x52,0x52,0x52,0x52,
  0x52,0x52,0x52,0x52,0x52,0x52,0x52,0x09,
  0x52,0x52,0x52,0x52,0x52,0x52,0x09,0x00,
/* tile 4 */

  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
};

#define GreyBoom_GrayBoom_Width   (2)
#define GreyBoom_GrayBoom_Height  (2)

const char GreyBoom_GrayBoom[2 * 2] PROGMEM=
{GreyBoom_GrayBoom_Width,GreyBoom_GrayBoom_Height,
    1,  2,
    3,  4
};

// Tile Studio Tiles
// PurpleSquare
// TileWidth:8
// TileHeight:8
// TileCount:5 

const char PurpleSquare[] PROGMEM ={
/* tile 0 */

  0x00,0x01,0x42,0x43,0x43,0x42,0x42,0x43,
  0x01,0x43,0x43,0x84,0x84,0x84,0x84,0x84,
  0x42,0x43,0x85,0x84,0x84,0x84,0x84,0x84,
  0x43,0x84,0x84,0x42,0x43,0x43,0x43,0x43,
  0x43,0x84,0x84,0x43,0x42,0xC6,0xCE,0xCE,
  0x42,0x84,0x84,0x43,0xC6,0xDF,0xD7,0xD7,
  0x43,0x84,0x84,0x43,0xCE,0xD7,0xC6,0xC6,
  0x43,0x84,0x84,0x43,0xCE,0xD7,0xC6,0xC6,
/* tile 1 */

  0x43,0x42,0x42,0x43,0x43,0x42,0x01,0x00,
  0x84,0x84,0x84,0x84,0x43,0x43,0x43,0x01,
  0x84,0x84,0x84,0x84,0x43,0x43,0x43,0x42,
  0x43,0x43,0x43,0x43,0x42,0x43,0x42,0x43,
  0xCE,0xCE,0xCE,0x42,0x43,0x42,0x42,0x43,
  0xD7,0xD7,0xD6,0xC6,0x43,0x42,0x42,0x42,
  0xC6,0xC6,0xC6,0xC6,0x43,0x43,0x43,0x43,
  0xC6,0xC6,0xC6,0xC6,0x43,0x43,0x43,0x43,
/* tile 2 */

  0x43,0x84,0x84,0x43,0xCE,0xD7,0xC6,0xC6,
  0x42,0x84,0x84,0x43,0xCE,0xD7,0xC6,0xC6,
  0x43,0x84,0x84,0x43,0xCE,0xD7,0xC6,0xC6,
  0x43,0x84,0x84,0x43,0x42,0xC6,0xC5,0xC5,
  0x43,0x84,0x84,0x42,0x42,0x42,0x43,0x43,
  0x42,0x43,0x43,0x43,0x42,0x42,0x42,0x42,
  0x01,0x43,0x43,0x42,0x42,0x43,0x43,0x43,
  0x00,0x01,0x42,0x43,0x43,0x43,0x43,0x43,
/* tile 3 */

  0xC6,0xC6,0xC6,0xC6,0x43,0x42,0x42,0x43,
  0xC6,0xC6,0xC6,0xC6,0x43,0x42,0x42,0x42,
  0xC6,0xC6,0xC6,0xC6,0x43,0x43,0x43,0x43,
  0xC5,0xC5,0xC5,0x42,0x43,0x42,0x42,0x43,
  0x43,0x43,0x43,0x43,0x42,0x43,0x42,0x43,
  0x42,0x42,0x42,0x42,0x43,0x43,0x43,0x42,
  0x43,0x43,0x43,0x42,0x42,0x43,0x43,0x01,
  0x43,0x43,0x43,0x43,0x43,0x42,0x01,0x00,
/* tile 4 */

  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
};

#define PurpleSquare_PSquare_Width   (2)
#define PurpleSquare_PSquare_Height  (2)

const char PurpleSquare_PSquare[2 * 2] PROGMEM=
{PurpleSquare_PSquare_Width,PurpleSquare_PSquare_Height,
    1,  2,
    3,  4
};

// Tile Studio Tiles
// RedHeart
// TileWidth:8
// TileHeight:8
// TileCount:5 

const char RedHeart[] PROGMEM ={
/* tile 0 */

  0x00,0x02,0x05,0x05,0x05,0x05,0x05,0x05,
  0x02,0x06,0x06,0x07,0x07,0x07,0x07,0x07,
  0x05,0x06,0x07,0x06,0x06,0x06,0x06,0x06,
  0x05,0x07,0x06,0x05,0x05,0x05,0x05,0x05,
  0x05,0x07,0x06,0x05,0x06,0x07,0x07,0x06,
  0x05,0x07,0x06,0x06,0x0F,0x57,0x57,0x07,
  0x05,0x07,0x06,0x07,0x57,0x07,0x07,0x07,
  0x05,0x07,0x06,0x07,0x57,0x07,0x07,0x07,
/* tile 1 */

  0x05,0x05,0x05,0x05,0x05,0x05,0x02,0x00,
  0x07,0x07,0x07,0x07,0x06,0x06,0x06,0x02,
  0x06,0x06,0x06,0x06,0x06,0x05,0x06,0x05,
  0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,
  0x06,0x0F,0x0F,0x06,0x05,0x05,0x05,0x05,
  0x0F,0x57,0x0F,0x07,0x06,0x05,0x05,0x05,
  0x57,0x07,0x07,0x07,0x06,0x05,0x05,0x05,
  0x07,0x07,0x07,0x07,0x07,0x05,0x05,0x05,
/* tile 2 */

  0x05,0x07,0x06,0x06,0x07,0x07,0x07,0x07,
  0x05,0x07,0x06,0x05,0x07,0x07,0x07,0x07,
  0x05,0x07,0x06,0x05,0x06,0x07,0x07,0x07,
  0x05,0x07,0x06,0x05,0x05,0x06,0x07,0x07,
  0x05,0x07,0x06,0x05,0x05,0x05,0x06,0x07,
  0x05,0x06,0x06,0x05,0x05,0x05,0x05,0x06,
  0x02,0x06,0x06,0x05,0x05,0x05,0x05,0x05,
  0x00,0x02,0x05,0x05,0x05,0x05,0x05,0x05,
/* tile 3 */

  0x07,0x07,0x07,0x07,0x06,0x05,0x05,0x05,
  0x07,0x07,0x07,0x07,0x05,0x05,0x05,0x05,
  0x07,0x07,0x07,0x06,0x05,0x05,0x05,0x05,
  0x07,0x07,0x06,0x05,0x05,0x05,0x05,0x05,
  0x07,0x06,0x05,0x05,0x05,0x05,0x05,0x05,
  0x06,0x05,0x05,0x05,0x05,0x05,0x06,0x05,
  0x05,0x05,0x05,0x05,0x05,0x06,0x06,0x02,
  0x05,0x05,0x05,0x05,0x05,0x05,0x02,0x00,
/* tile 4 */

  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
};

#define RedHeart_RHeart_Width   (2)
#define RedHeart_RHeart_Height  (2)

const char RedHeart_RHeart[2 * 2] PROGMEM=
{RedHeart_RHeart_Width,RedHeart_RHeart_Height,
    1,  2,
    3,  4
};

// Tile Studio Tiles
// YellowStar
// TileWidth:8
// TileHeight:8
// TileCount:5 

const char YellowStar[] PROGMEM ={
/* tile 0 */

  0x00,0x09,0x13,0x1B,0x1B,0x1B,0x1B,0x1B,
  0x09,0x1B,0x24,0x2D,0x25,0x25,0x25,0x25,
  0x13,0x1B,0x2D,0x24,0x24,0x24,0x24,0x24,
  0x1B,0x24,0x25,0x1B,0x1B,0x1B,0x1B,0x24,
  0x1B,0x24,0x25,0x1B,0x1B,0x1B,0x1B,0x2E,
  0x1B,0x24,0x25,0x1B,0x1B,0x1B,0x24,0x37,
  0x1B,0x24,0x24,0x24,0x24,0x24,0x2D,0x7F,
  0x1B,0x24,0x24,0x1C,0x36,0x7F,0x7F,0x37,
/* tile 1 */

  0x1B,0x1B,0x1B,0x1B,0x1B,0x13,0x09,0x00,
  0x25,0x25,0x25,0x25,0x24,0x1B,0x1B,0x09,
  0x24,0x24,0x24,0x24,0x24,0x1B,0x1B,0x13,
  0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,
  0x2D,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,
  0x36,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,
  0x36,0x25,0x24,0x24,0x1B,0x1B,0x1B,0x1B,
  0x36,0x36,0x36,0x25,0x1B,0x1B,0x1B,0x1B,
/* tile 2 */

  0x1B,0x24,0x25,0x1B,0x1B,0x2E,0x36,0x36,
  0x1B,0x24,0x25,0x1B,0x1B,0x2D,0x36,0x36,
  0x1B,0x24,0x25,0x1B,0x1B,0x36,0x36,0x2D,
  0x1B,0x24,0x25,0x1B,0x24,0x36,0x2D,0x1B,
  0x1B,0x24,0x24,0x1B,0x2D,0x24,0x1B,0x1B,
  0x13,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,
  0x09,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,
  0x00,0x09,0x13,0x1B,0x1B,0x1B,0x1B,0x1B,
/* tile 3 */

  0x36,0x36,0x24,0x1B,0x1B,0x1B,0x1B,0x1B,
  0x36,0x36,0x1C,0x1B,0x1B,0x1B,0x1B,0x1B,
  0x36,0x36,0x24,0x1B,0x1B,0x1B,0x1B,0x1B,
  0x24,0x36,0x2D,0x1B,0x1B,0x1B,0x1B,0x1B,
  0x1B,0x24,0x2D,0x1C,0x1B,0x1B,0x1B,0x1B,
  0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x13,
  0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x09,
  0x1B,0x1B,0x1B,0x1B,0x1B,0x13,0x09,0x00,
/* tile 4 */

  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
};

#define YellowStar_YStar_Width   (2)
#define YellowStar_YStar_Height  (2)

const char YellowStar_YStar[2 * 2] PROGMEM=
{YellowStar_YStar_Width,YellowStar_YStar_Height,
    1,  2,
    3,  4
};

// Tile Studio Tiles
// Cursors
// TileWidth:8
// TileHeight:8
// TileCount:4 

const char Cursors[] PROGMEM ={
/* tile 0 */

  0xFE,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,
  0x00,0xF6,0xFF,0xFF,0xFF,0xFF,0x00,0xFE,
  0x00,0xFF,0xF6,0x00,0x00,0x00,0x00,0xFE,
  0x00,0xFF,0x00,0xFE,0xFE,0xFE,0xFE,0xFE,
  0x00,0xFF,0x00,0xFE,0xFE,0xFE,0xFE,0xFE,
  0x00,0xFF,0x00,0xFE,0xFE,0xFE,0xFE,0xFE,
  0x00,0x00,0x00,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
/* tile 1 */

  0xFE,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,
  0xFE,0x00,0xFF,0xFF,0xFF,0xFF,0xF6,0x00,
  0xFE,0x00,0x00,0x00,0x00,0xF6,0xFF,0x00,
  0xFE,0xFE,0xFE,0xFE,0xFE,0x00,0xFF,0x00,
  0xFE,0xFE,0xFE,0xFE,0xFE,0x00,0xFF,0x00,
  0xFE,0xFE,0xFE,0xFE,0xFE,0x00,0xFF,0x00,
  0xFE,0xFE,0xFE,0xFE,0xFE,0x00,0x00,0x00,
  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
/* tile 2 */

  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0x00,0x00,0x00,0xFE,0xFE,0xFE,0xFE,0xFE,
  0x00,0xFF,0x00,0xFE,0xFE,0xFE,0xFE,0xFE,
  0x00,0xFF,0x00,0xFE,0xFE,0xFE,0xFE,0xFE,
  0x00,0xFF,0x00,0xFE,0xFE,0xFE,0xFE,0xFE,
  0x00,0xFF,0xF6,0x00,0x00,0x00,0x00,0xFE,
  0x00,0xF6,0xFF,0xFF,0xFF,0xFF,0x00,0xFE,
  0xFE,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,
/* tile 3 */

  0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,
  0xFE,0xFE,0xFE,0xFE,0xFE,0x00,0x00,0x00,
  0xFE,0xFE,0xFE,0xFE,0xFE,0x00,0xFF,0x00,
  0xFE,0xFE,0xFE,0xFE,0xFE,0x00,0xFF,0x00,
  0xFE,0xFE,0xFE,0xFE,0xFE,0x00,0xFF,0x00,
  0xFE,0x00,0x00,0x00,0x00,0xF6,0xFF,0x00,
  0xFE,0x00,0xFF,0xFF,0xFF,0xFF,0xF6,0x00,
  0xFE,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,
};

#define Cursors_Curs_Width   (2)
#define Cursors_Curs_Height  (2)

const char Cursors_Curs[2 * 2] PROGMEM=
{Cursors_Curs_Width,Cursors_Curs_Height,
    1,  2,
    3,  4
};

